﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DotNetNinjaLibrary.Basics;

namespace DotNetNinjaLibrary
{
	public class Wall : Unit
	{
		public Wall(Size size) : base(size) 
		{

		}

		protected override void OnUpdated(long gameTime)
		{
		}

		public override string Model
		{
			get
			{

				return null;
			}
		}
	}
}
